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A classroom guide for exploring and creating with Augmented Reality

Digital Technologies

Year 5 & 6 Content Descriptions

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Digital Technologies Knowledge and Understanding

 

Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014)

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  • Investigating how emerging digital systems work, for example using an augmented reality app (or blended reality) and considering how images of real-world objects can be blended with computer generated information to produce a virtual reality.

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Digital Technologies Processes and Production Skills

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Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols (ACTDIP022)

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  • Using a range of communication tools to share ideas and information, for example participating in collaborative online environments.

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Link to Australian Curriculum - Digital Technologies: Curriculum Years 5 and 6

Alignment with key ideas from the technologies curriculum

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This resource provides students with an opportunity to understand the notion of technology as a human activity that responds to human needs and wants. Through engagement with Augmented Reality technology, students will develop their understanding and skills in systems thinking and design thinking by considering the economic, environmental and social impacts this technology has on creating a preferred future.

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Link to Australian Curriculum - Technologies: Key Ideas

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Overview

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This classroom resource has been designed for year six students to explore, understand and create with Augmented Reality (AR) technology. Engagement with this guide will enable students to understand what AR technology is and how it works.

 

Students will discover how AR is being used in our society, and explore AR techology through the use of practical applications available for iPhones, iPads and Android devices.

 

Students will create AR technology using AR Spot, an AR programming enviroment for children. AR Spot is an extension of MITs Scratch project that allows children to create experiences that mix real and virtual elements.

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Students are required to reflect on their learning and experiences in the comments section of the website to enhance both their own learning and that of other students in classrooms from all over the world. 

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Teacher Information

 

See supporting document for resource links to general capabilities, cross-curriculum priorities and other curriculum areas.

 

 

Differentiation

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See supporting document for strategies and adjustments to engage and support all students.

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Important teacher note

This classroom guide requires students to have access to a varitety of Augmented Reality applications that are available for iPhone, iPad and Android devices. A list of these can be found on the Explore page of this website. Students will also require access to AR Spot to create AR experiences, this program is available free for Windows from ael.gatech.edu/lab/research/authoring/arspot/

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